La conferencia anual de Blender se realizó los días 12, 13 y 14 de Octubre del 2012 en el tradicional teatro De Balie en Amsterdam.
Ésta vez celebrando los 10 años de Blender como proyecto de código abierto.
Como se ha hecho tradicional el lunes posterior a las conferencias, abrieron las puertas del Instituto Blender para cualquier persona que quisiera conocer sus instalaciones.
Las platicas tienen temas tanto artísticos como técnicos pasando por consejos aplicables a proyectos reales.
Página principal del evento:
http://www.blender.org/community/blender-conference/
Descargar el programa
Conferencias en youtube:
Viernes 12 de Octubre del 2012:
- Ton Rosendal: Opening and welcome.
- Sebastian Koenig: Introduction to Blender camera tracking.
- Ajit Nair. Pratik Solanki: Use of Blender in making a feature film – Naughty 5.
- Simon Vialás Fernández, Carlos Sánchez Padial: Towards an open source cinematography.
- Beorn Leonard: An all-purpose character rig for Blender.
- Matthieu Dupont de Dinechin: Blender as a design tool for architecture.
- Christophe Poirel, Romain Lopez: Raycasting based auto-rigging method for humanoid meshes.
- James Neale: Trolls” in 3d production.
- Sergej Reich: Integrating bullet physics into blender.
- Daniel Tejerina, Javier Esclapés: Blender and virtual archaeology: the using of the BGE to explore lost worlds.
Sábado 13 de Octubre del 2012:
- Mihir Gokani: Path Synthesis for Motion Graphs in Blender.
- Mike Pan, Rise Riyo, Ron Mourant: Using the Game Engine as an animation software for molecular visualizations.
- Miroslav Horváth: Blender as a Terrain tool for large open worlds.
- Bart Veldhuizen: Shapeways and Blender.
- Bassam Kurdali, Fateh Slavitskaya: Tube Open Movie Project Snapshot.
- Christopher Taylor, Quentin Geluyckens: Blender as a tool for 3d animation/vfx Students / The Making of a graduation film.
- Mickaël Bourgeoisat: Physical FX in Blender 2.63 in production (with shitty computers!).
- Alban Denoyel, Cédric Pinson: Displaying Blender online.
- Olivier Amrein, Franceso Siddi: Tricks, tips and advice for an efficient production workflow.
- Helmut Satzger, Jonathan Williamson: Do supercomputers dream of electric sheep?.
- Jan Walter: Comparing Global Illumination (GI) Renderers (using Blender).
- Carlos Carriles Olivé: Case study: The Creation of a Virtual Music Band with Blender.
- Chris Bishop: Open Anim Crit Session and “”Tube”” Live Weekly.
- Mango Team makes a short film in 90 minutes
Domingo 14 de Octubre del 2012:
- Screening of making-of documentary “Tears of Steel”
- Ian Hubert + Mango crew: Making of Tears of Steel
- Ben Simonds: Digital makeup with Blender.
- Bartek Skorupa: Stereoscopic Animations Workflow.
- Dolf Veenvliet: Bringing Blender AFK (experiences in 3D printing).
- Lukas Toenne: Particle Nodes – Development over the past year and future goals.
- Martin Lubich: Challenges and Production Insights of Single-Handedly Making a Short.
- Hjalti Hjalmarsson: Animating the Iceland Express Bird.
- Dalai Felinto, Aldo René Zang: An Open Source Framework for Photo-Realistic Rendering of Synthetic Elements in Captured Panoramas.
- Julius Tuomisto, Janne Karhu: Using NI mate and the Blender Game Engine for prototyping a Kinect gaming concept.
- Ton Roosendaal: Closing session.